D&D: How To Become a Good Dungeon Master (15 Great Tips)

The worlds of Dungeons and Dragons are full of heroes, villains, adventure, love, heartbreak. While these stories are created by the players, every story needs a storyteller. The Dungeon/Game Master (DM or GM) is the voice of the world, setting the players up for feats of heroism and knife-twisting anguish. They set the stage, leading the players forward to victory or defeat.

You have a group of players and a brand-new story idea (or one that you cobbled together off of tumblr). Great! But…now what? Being a DM is intimidating, especially if you are new. I know it took me a few different one-shots and campaigns to really get a knack for the role.

But being a DM doesn’t have to be hard! It can be as easy or as difficult as you make it. I’ve compiled a list of some things I wish I had known in my early years of being a DM. Hopefully, you can benefit from the lessons I learned the hard way and really have fun with your campaign. But ultimately, this is your world–if these tips help, great! If not, play your game your way.

Here are my top fifteen DM tips and tricks to improve your DM skills and ultimately make your campaign the most fun it can be.

Wizards of the Coast: Urza, Planeswalker by Ryan Pancoast

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D&D: How To Plan a Good Campaign (15 Great Tips)

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